by bChristLike | Oct 27, 2014 | Uncategorized
I heard the word “FEAR” defined by a pastor friend I know as “False Evidence Appearing Real.” If you think about it, there’s much truth to that. Isn’t that what horror is all about? Who’s in the closet? What’s under my bed? Will I survive? Will I ever find true love? All topics people fear have to do with things that either have not yet happened and/or will never happen. Fear is a tool of the enemy. God didn’t give it to you. He gave you power, love, and a sound mind (2 Timothy 1:7). How can you deal with fear? The Love Sword is the answer. “There is no fear in love. But perfect love drives out fear…” (1 John 4:18). If you don’t want to deal with fear anymore you need to know God. God is love (1 John 4:8). If there is something you fear, give it to God through prayer and intercession. God will give you actionable steps to resolve the problem, and sometimes He will want you to trust Him to deal with it for you. …and trust me, He’s BIG enough to handle it! 😉 Have questions on how to deal the death blow to fear in your own life? Got prayer needs? Follow us on Twitter @SwordSharpGames, Like us on Facebook, and email us at connect@swordsharp.com! Go forth and slay fear...
by bChristLike | Oct 8, 2014 | Uncategorized
Ever here a Christian say, “I’VE GOT A GREAT IDEA!!! I bet a game about DAVID slaying GOLIATH will have all the churches TURN’T UP!!!” …or if it wasn’t that it was some other Bible game designed to educate kids on moral principles. While there may be a place and audience for it, don’t be surprised if your idea doesn’t take off any further than your church pews. Many Christian game companies of the past have struggled because they missed the mark in target audience, authenticity, quality, or (the biggest one) fun. We have no need to call out any specific games here because the web has already done a good enough job ridiculing the work of Christian game developers. We here at SwordSharp.com believe that a great game has to first be just that, a great game. The design must be good, the polish must be present, and the power must be evident. If you try to design a game with a few church guys with no proven *game* development experience then, unless the Holy Spirit is designing the game for you your product will likely be as authentic as a suburban actor in a thug movie. The team has to have the talent and experience to deliver a quality product. The game needs to be demo’d and tested by your target audience. Collect feedback and *don’t twist it to support your initial theories*. If you’re going down the wrong direction, stop and change before you get too far down the wrong path. Also, don’t feel like your idea *has* to be confined to the stories in the Bible. It’s ok to do something...